The variety of alien life strikes a balance between nods to recognizable sea creatures and alien weirdness that made me want to swim up close to even the tiniest fish and crustaceans you admire the detail. When the graphics are fully rendered, though, they're striking and communicative. I would have loved to push the boundaries a bit more to try to smooth that out. There are no draw-distance sliders in the options, which was frustrating as my PC was able to handle Subnautica’s max settings with a stable framerate. On the other hand, my immersion was often disrupted by huge amounts of pop-in and jarring level of detail changes, especially when operating a fast vehicle like the Seamoth. The pulsing beat of the Blood Kelp Zone told me exactly what I needed to know: mainly that I was going to need to Alt + Tab out and look at pictures of puppies for a while when it was done with me. Each biome has, in addition to a very strong visual identity, a music track that cements the mood. ![]() Positional audio eventually became my best friend in figuring out what types of creatures were around, and where they were located. Positional audio became my best friend in figuring out what types of creatures were around.All the while, the sense of being submerged is made so much more real by the excellent muted, watery sound effects. Building a scanning room at my seabase was a big help there. The progression dragged in a couple spots - like when you first get the Seamoth but still can’t access most of the resources needed to upgrade its diving depth. The major turning points are when you unlock the Seamoth, and later the much larger Cyclops, which allow you to reach deeper biomes without being crushed like a tin can and thus access higher-tier resources. The crafting system is robust, if fairly straightforward: you gather resources from the ocean floor to build expansive, modular seabases and unlock new tools. Some of my most memorable moments were running my Cyclops submarine on silent while I tried to navigate a passageway without alerting the sea monster patrolling it. Awareness, stealth, and distraction are your best tools for survival in the dangerous depths. Your survival knife or the industrial drill on the PRAWN exosuit can make short work of some of the smaller hostiles, but the ocean’s apex predators are practically unkillable. Subnautica further cements its horror credentials by sometimes making you helpless against enemies. One of the most unexpected things about Subnautica is that it’s legitimately terrifying. Wait - did that last one sound closer? As an absolute masochist when it comes to horror, I found these moments delightfully unsettling. Drifting in the open water by moonlight, knowing the sea floor may be hundreds of meters below me and safety is nowhere in sight, all while the echoing wails of massive, predatory leviathans resonate from somewhere in the inky black, never failed to make my heart rate rise. I’m talking about the kind of fear I feel when playing Amnesia or Outlast. ![]() I don’t mean the tension of possibly losing my inventory when being chased by a shark. Whether you decide to donate or not, we want to thank you so much for supporting us.One of the most unexpected things about Subnautica, in comparison to other games in its genre, is that it’s legitimately terrifying. Go towards renewing your subscription or your Patreon account. Keep in mind that donations are non-refundable before clicking the submit button. You can donate with a Paypal account or major credit card in over 130 countries around the globe. To SIFTD will help us expand our existing content, help us create more, and ensure the longevity of the Window and then head to the payment options.Įvery bit helps, and we will appreciate your generous contribution more than we can ever express.Ĭertainly do not donate any money if it will place you under any financial strain. Just type in any full dollar amount into the Give us as much or as little as you want whenever you want. ![]() We've been asked by many of our users for a way to support the siteįinancially without Patreon taking a cut of the money, so we've launched this donate page where you can While that provides anĮditorial environment with no conflict of interest, it also means that the site can use all theįinancial help it can get. ![]() SIFTD is an independent website with no corporate backing or outside investors. Thanks for reading and I hope to see you on soon!
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